Anti-social bot invades Second Lifers' personal space - tech - 02 November 2007 - New Scientist Tech
Original post date: 11/5/07
In a user interface that rewards the subjective, it is absolutely impossible for something like this to happen. A bot can't invade your personal space if you are totally in control of your personal space and everything in it. Why is that person's avatar even sent to my modem in the first place? Why can't I control the objects in my virtual space (including other people's avatars)?
Showing posts with label p2p. Show all posts
Showing posts with label p2p. Show all posts
Friday, August 1, 2008
Yahoo succumbs
Original post date: 4/8/08
Ahhhhh....Yahoo has succumbed to the most conservative of standards and wont even allow adult designations in profiles and for adults who act like adults to form a segregated community. This heightens the need for a peer-to-peer profile system where information is exchanged directly between people who converse and either actively ask for the form information or freely give it out to people who request to see it.
Yahoo is succumbing Extraverted Feeling devoid of Introverted Feeling. Community standards over individual standards. The internet is an Introverted technology, and there are plenty of ways to enable it that way, but like the rest of the Web 2.0 community, they're Extraverting where they should be Introverting.
Ahhhhh....Yahoo has succumbed to the most conservative of standards and wont even allow adult designations in profiles and for adults who act like adults to form a segregated community. This heightens the need for a peer-to-peer profile system where information is exchanged directly between people who converse and either actively ask for the form information or freely give it out to people who request to see it.
Yahoo is succumbing Extraverted Feeling devoid of Introverted Feeling. Community standards over individual standards. The internet is an Introverted technology, and there are plenty of ways to enable it that way, but like the rest of the Web 2.0 community, they're Extraverting where they should be Introverting.
From: Yahoo! <yahoo@one.yahoo-email.com>
To: xxxxxxx@yahoo.com
Sent: Wednesday, March 26, 2008 11:00:11 PM
Subject: An important notice about your Yahoo! Profiles photo
We're making some changes that will affect one of your Yahoo!
profiles. After April 9, 2008, mature content will not be
permitted within Yahoo! Profiles.
In accordance with this new policy, users will no longer be able to
designate an "adult profile," and mature content will be removed.
The profile for the Yahoo! ID xxxxxx is marked "adult."
The picture associated with this profile will be removed and
deleted on April 9, 2008.
http://profiles.yahoo.com/xxxxxxx
We encourage you to upload a new profile photo on that date that
complies with the Yahoo! Terms of Service and Community
Guidelines. Please take a moment to review our Terms of Service
and Community Guidelines.
http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html
http://info.yahoo.com/guidelines/us/
For additional information or to learn how to get a copy of your
photo before April 9, 2008, please visit our help pages:
http://help.yahoo.com/l/us/yahoo/members/profiles/index .html
Thank you,
The Yahoo! Profiles Team
Visit the pages below to view the terms of service
and privacy policy for your country:
Wednesday, May 23, 2007
Metaverse Roadmap - Conclusions
While there's a lot more to be read on the website, the summary document is encouraging, if not uncanny, in that it addresses many Jungian concepts of Perception, with a few nods to Judgment.
What's discouraging, however, is the complete lack of peer-to-peer technology solutions presented. All of the solutions shown are server based, particularly the virtual worlds section. As someone who has worked in the past with a p2p VR communications platform, I'm actually befuddled by it. But p2p is scary for companies - there's not a clear business model for typical web services in a p2p model.
It's a goal-oriented document - so the full spectrum of these concepts isn't presented, except in terms of steps towards that end goal. Presence doesn't always need to be an avatar (a pixel on a blank background will do). GPS services don't need to be exacting (zip code works quite well on a personals site, thank you). Lifelogging doesn't have to be every niggling detail of life (hell, I'd just like an intelligent history/bookmarking app right now). Far too often computer technology is modernist - forgetting the past for the sake of the now or future. The beauty of the 'old' internet was its efficiency with little resources. Projects such as OpenCroquet are rethinking what can be done based on modern technology and have presented very robust collaboration environments. But they won't work on an old 486 with a dial up connection - and that's a major problem. The point to 'rethinking' something is to go back to the minimalist and making sure the minimums are covered, and THEN going forward. We're presuming we'll have the current resources to maintain these high bandwidth, high CPU, high graphics environments in perfectly synchronous real time. The urban myth for the point of the ARPAnet was to create a system that would work in the case of Armageddon - I won't give a damn about your fancyschmancy avatar when there's a plague loose in Cleveland and heading my way.
What's discouraging, however, is the complete lack of peer-to-peer technology solutions presented. All of the solutions shown are server based, particularly the virtual worlds section. As someone who has worked in the past with a p2p VR communications platform, I'm actually befuddled by it. But p2p is scary for companies - there's not a clear business model for typical web services in a p2p model.
It's a goal-oriented document - so the full spectrum of these concepts isn't presented, except in terms of steps towards that end goal. Presence doesn't always need to be an avatar (a pixel on a blank background will do). GPS services don't need to be exacting (zip code works quite well on a personals site, thank you). Lifelogging doesn't have to be every niggling detail of life (hell, I'd just like an intelligent history/bookmarking app right now). Far too often computer technology is modernist - forgetting the past for the sake of the now or future. The beauty of the 'old' internet was its efficiency with little resources. Projects such as OpenCroquet are rethinking what can be done based on modern technology and have presented very robust collaboration environments. But they won't work on an old 486 with a dial up connection - and that's a major problem. The point to 'rethinking' something is to go back to the minimalist and making sure the minimums are covered, and THEN going forward. We're presuming we'll have the current resources to maintain these high bandwidth, high CPU, high graphics environments in perfectly synchronous real time. The urban myth for the point of the ARPAnet was to create a system that would work in the case of Armageddon - I won't give a damn about your fancyschmancy avatar when there's a plague loose in Cleveland and heading my way.
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