Augmented reality depends on the further development of intelligent materials and the "smart environment"— networked computational intelligence embedded in physical objects and spaces. As described in Adam Greenfield's Everyware, this vision of the so-called "Internet of things" moves well beyond today’s primitive classes of RFID (radio frequency
identification) tags. Concepts such as the "spimes" described by Bruce Sterling (individually-identified objects that can be tracked through both time and space over their lifetime) or Julian Bleecker's "blogjects" (objects that keep a running public record of their
condition and use) offer examples of the ways in which materials, goods and the physical environment play a part in the augmented reality world...
Another important aspect of the AR scenario is the interface, the ways and choices users have to access virtual information overlaid on the physical world... As virtual data proliferate, information overload will be a common problem. This will empower user annotation and the expression of individual opinion: the Participatory Web... Smart tag-based networks will allow individuals to advise friends...In the longer-term future,
different people may have very different experiences of the same physical location.
Showing posts with label iNtuition. Show all posts
Showing posts with label iNtuition. Show all posts
Wednesday, May 23, 2007
Metaverse Roadmap V : Augmented Reality - Ne
Augmented Reality (External/Augmentation) - Ne
The important difference between Introverted and Extraverted iNtution is that Ne requires an object from which to launch new ideas and to create 'what isn't there' - Ne ideas can be very creative, but it almost always stems from an 'object'. To some degree, Ni can be mythologized to be the only function that is 'truly original'. Metadata (tags, spimes, blogjects, etc) are the perfect example of Ne functionality. Metadata attempts to put a piece of data in a larger context, or pattern. The last line quoted is a very good example of Ne - there are an infinite number of new combinations from a limited number of objects, all created from relevant information about the object or location.
Labels:
AugmentedReality,
Extraversion,
iNtuition,
Metaverse
Metaverse Roadmap II: VR Worlds and Ni
VR/Ni
Then there's an interesting paragraph later, distinguishing between two kinds of VR:
Goals and task completion are the bailiwick of Extraverted Judgment, and is the complimentary mental function to Ni. When Je is the lead function (E _ _ J in the MBTI code) goals are the primary, well, goal of the Type. When it's in the second (auxiliary) position (I _ _ J), tasks are more important.
Je has two flavors - Te and Fe. When they're referencing 'serious games', it seems they're describing Te as opposed to Fe. In the standard 16 Types, Ni (or Si) is paired with either Fe or Te to create four types - ENTJ, ENFJ, INTJ, INFJ.
Electronic virtual worlds (first text based, later graphical)
have existed since our first personal computers (e.g., MUD,
Adventureland, and CBBS 1978)...
They are digital versions of narratives set in
“other realities” since the beginning of civilization.
Shamans,mystics and poets were the original weavers of these 'other realities' and are Ni dominants.have existed since our first personal computers (e.g., MUD,
Adventureland, and CBBS 1978)...
They are digital versions of narratives set in
“other realities” since the beginning of civilization.
Then there's an interesting paragraph later, distinguishing between two kinds of VR:
There is a useful distinction between VW-based multiplayer
games, such as Everquest or World of Warcraft, and VWbased
social environments, such as Second Life and Sony's
Home. Multiplayer games are goal-oriented, with social
interaction used as a tool for task completion; such worlds
are set in an internally-consistent fictional or fantasy-based
realm. In most, entertainment is a primary goal. In so-called
“serious games,” training and education are primary goals.
games, such as Everquest or World of Warcraft, and VWbased
social environments, such as Second Life and Sony's
Home. Multiplayer games are goal-oriented, with social
interaction used as a tool for task completion; such worlds
are set in an internally-consistent fictional or fantasy-based
realm. In most, entertainment is a primary goal. In so-called
“serious games,” training and education are primary goals.
Goals and task completion are the bailiwick of Extraverted Judgment, and is the complimentary mental function to Ni. When Je is the lead function (E _ _ J in the MBTI code) goals are the primary, well, goal of the Type. When it's in the second (auxiliary) position (I _ _ J), tasks are more important.
Je has two flavors - Te and Fe. When they're referencing 'serious games', it seems they're describing Te as opposed to Fe. In the standard 16 Types, Ni (or Si) is paired with either Fe or Te to create four types - ENTJ, ENFJ, INTJ, INFJ.
Social VWs, by contrast, exhibit fewer overt goals and value
structures, and offer more open-ended user freedoms,
creation of objects, economic and social interaction, and
interpersonal networks. In a few social VWs, such as the
rapidly growing world of Second Life, the user retains
some ownership rights to the objects, land, and other
assets acquired in the world...In practice, the game vs. social world distinction is often
blurred, as goal-directed games always emerge inside
social VWs, and as social experiences broaden inside the
more popular game worlds.
Extraverted Feeling (which is Je) is one's sense of community, and social VWs are the places where 'how' to interact are created. Chat rooms and usenet forums immediately spawned 'shoulds' and social mores (all caps is shouting, Thou Shalt Not Troll, etc).structures, and offer more open-ended user freedoms,
creation of objects, economic and social interaction, and
interpersonal networks. In a few social VWs, such as the
rapidly growing world of Second Life, the user retains
some ownership rights to the objects, land, and other
assets acquired in the world...In practice, the game vs. social world distinction is often
blurred, as goal-directed games always emerge inside
social VWs, and as social experiences broaden inside the
more popular game worlds.
While inspiring, the
vision (John Perry Barlow, 1996) of an emerging
independent cyberspace, with its own political and
economic rules and jurisdictions, like any sovereign
nation, was not echoed by MVR participants, who talked
of increasing physical world regulation over virtual space
in the foreseeable future.
But to move beyond today’... systems for user identity, trust, and reputation will
be needed, to ensure player accountability to the unique
rules of each world.
On the social side, perhaps the most obvious persistent trend
will be identity experimentation, self-revelation and role play
in VWs, and the creative variation of social norms around
gender, ethnicity, social class, etiquette, and group values and
goals
All bailiwicks of Extraverted Feeling - societal rules.vision (John Perry Barlow, 1996) of an emerging
independent cyberspace, with its own political and
economic rules and jurisdictions, like any sovereign
nation, was not echoed by MVR participants, who talked
of increasing physical world regulation over virtual space
in the foreseeable future.
But to move beyond today’... systems for user identity, trust, and reputation will
be needed, to ensure player accountability to the unique
rules of each world.
On the social side, perhaps the most obvious persistent trend
will be identity experimentation, self-revelation and role play
in VWs, and the creative variation of social norms around
gender, ethnicity, social class, etiquette, and group values and
goals
Tuesday, May 22, 2007
Mental Functions Table

Mental Functions Table
Below are the eight mental functions in one table, comparing their Extraverted and Introverted versions in two columns.
The top two sets are those of Perception (S and N), and the bottom two sets are those of Judgment (T and F). And there's a bonus set at the bottom.
Extraverted (E) | Introverted (I) |
forward | backward |
active | reflective |
superficial | deep |
expend energy | conserve energy |
external | internal |
talk to think | think to talk |
public | private |
speaking | writing |
same | different |
Perception (Pe) | Perception (Pi) |
State of being | Recalled/imagined state of being |
Sensing (Se) | Sensing (Si) |
present, and next and next | present to past |
simultaneous | sequential |
actual, factual, present and real | past, history, 'always been' and impression |
realistic | caricature |
tactile and sensory | visceral |
terrain | map |
Intuition (Ne) | Intuition (Ni) |
present to future | eternity, past and future, unpresent |
patterns between | metaphors within |
possibilities | could have beens, once upon a time |
Judgment (Je) | Judgment (Ji) |
causal | analytical |
compromised | fundamental |
rule | principle |
active | reactive |
rule | exception |
system | |
group | sort/rank |
executive | legislative |
causation | correlation |
Thinking (Te) | Thinking (Ti) |
if...then | ...else ...else |
compromised | fundamental |
standard | unique |
notation | denotation |
Feeling (Fe) | Feeling (Fi) |
custom/tradition | free will |
community | individual |
social mores | social liberties |
harmony | solo |
group | self |
stereotype | archetype |
sympathetic | empathetic |
clarificiation | connotation |
Server (e) | Client (i) |
synchronous | asynchronous |
client/server | peer-to-peer |
server computing | grid computing |
rss | http |
ftp | bittorrent/bittyrant |
IRC | IM |
AIM/Yahoo/etc IM | Solipsis |
push | pull |
If you'll note the color choices for the function headers, they're from the traditional colors first assigned by Jung. There's strong evidence that Jung was slightly synesthetic (as are many of his particular Type), so he labeled Sensing as green, iNtuition as yellow, Thinking as blue and Feeling as red. I assigned Purple to generalized Judgment (red/blue) and a yellow/green color for generalized Perception. I'm going to change the shades slightly, making the E versions slightly darker and the I versions slightly lighter, giving E 75% grey and introverted only 25% grey. Since orange was the only color not used in his system, I've reserved it for computers and the Internet.
Labels:
Client,
Extraversion,
Feeling,
Introversion,
iNtuition,
Judgment,
Perception,
Sensing,
Server,
Thinking
More on Jungian Mental Functions
Well, there's a bit of jungian synchronicity in the air today. While I was composing my morning email stating that I'd be describing the Jungian mental functions much later today, I get a Google alert to an excellent article doing just that, saving me the pressure of writing so much. But it still requires a bit of set-up:
So far, we have Perception and Judgment
Perception
Perception also contains its own dichotomy, and therefore exists in two flavors - Sensing and Intution. We can abbreviate Sensing with S, but we have to use N for iNtuition, because Introversion already uses I as its abbreviation.
Quickly, Sensing involves the five senses, the somatic senses (temperature and pain) and vestibular senses (orientation and balance) and visceral senses (bodily states), and the sympathetic and parasympathetic nervous systems.
Intuition involves the world of ideas, patterns, meaning, metaphor, insights, relationships and possibilities.
Judgment
Judgment also contains a dichotomy, that between Thinking and Feeling. Thinking and Feeling are both rational functions. Feeling does not mean emotion or emotional.
Thinking is making decision using logic and is devoid of value. It is the gesellschaft. It's abbreviated as T.
Feeling is making decisions using values, either of the personal variety (liberties) or the societal (social mores). It is gemeinschaft. It's abbreviated as F.
I'll be describing much better these four mental functions later.
Below, we have another mandala figure, squaring the two poles:

These four functions all exist in Introverted and Extraverted versions, so you end up with 8 basic mental function-attitudes - a three dimensional matrix.
Extraverted/Introverted Sensing (Se, Si)
Extraverted/Introverted iNtuition (Ne, Ni)
Extraverted/Introverted Thinking (Te, Ti)
Extraverted/Introverted Feeling (Fe, Fi)

I'll be posting some tables comparing these functions later (and their applications to a communication system), but for now, we have some descriptions of all of these in the the article I mentioned in the context of a book review, written by a secondary school student:
"Fifth Business" – The Jungian Personality Types by Vaneet S.
~
So far, we have Perception and Judgment
Perception
Perception also contains its own dichotomy, and therefore exists in two flavors - Sensing and Intution. We can abbreviate Sensing with S, but we have to use N for iNtuition, because Introversion already uses I as its abbreviation.
Quickly, Sensing involves the five senses, the somatic senses (temperature and pain) and vestibular senses (orientation and balance) and visceral senses (bodily states), and the sympathetic and parasympathetic nervous systems.
Intuition involves the world of ideas, patterns, meaning, metaphor, insights, relationships and possibilities.
Judgment
Judgment also contains a dichotomy, that between Thinking and Feeling. Thinking and Feeling are both rational functions. Feeling does not mean emotion or emotional.
Thinking is making decision using logic and is devoid of value. It is the gesellschaft. It's abbreviated as T.
Feeling is making decisions using values, either of the personal variety (liberties) or the societal (social mores). It is gemeinschaft. It's abbreviated as F.
I'll be describing much better these four mental functions later.
Below, we have another mandala figure, squaring the two poles:

These four functions all exist in Introverted and Extraverted versions, so you end up with 8 basic mental function-attitudes - a three dimensional matrix.
Extraverted/Introverted Sensing (Se, Si)
Extraverted/Introverted iNtuition (Ne, Ni)
Extraverted/Introverted Thinking (Te, Ti)
Extraverted/Introverted Feeling (Fe, Fi)

I'll be posting some tables comparing these functions later (and their applications to a communication system), but for now, we have some descriptions of all of these in the the article I mentioned in the context of a book review, written by a secondary school student:
"Fifth Business" – The Jungian Personality Types by Vaneet S.
~
Labels:
Extraversion,
Feeling,
Introversion,
iNtuition,
Sensing,
Thinking
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