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Showing posts with label Extraversion. Show all posts
Showing posts with label Extraversion. Show all posts

Wednesday, May 12, 2010

Subjective, Objective and Internet Technology

I've reprinted the section of the table that deals with Internet technology from the post Mental Functions Table.  Here you'll see how the basic structure of the Internet can be seen to metaphorically mirror Jung's model of human psychology, particularly in his first and most basic concept of Introversion (Subjective) and Extraversion (Objective).  Some of the technologies past and present can easily be mapped (I'd welcome suggestions of others).

Extraverted (E) Introverted (I)
forwardbackward
activereflective
superficialdeep
expend energyconserve energy
externalinternal
talk to thinkthink to talk
publicprivate
speakingwriting
samedifferent


Server (e)
Client (i)
synchronousasynchronous
client/serverpeer-to-peer
server computinggrid computing
rsshttp
ftpbittorrent
IRCIM
IM (Y!, AIM, XMPP)Solipsis
pushpull


A robust social networking system would incorporate both side of the I/E dichotomy, and offer granularity in between.  There are purposes for both types of networking, as I'll explain over time.

It seems the original model of the Internet has been lost with the commercialization of it, and developing robust personal servers has fallen by the wayside.  It's time to return to the basics:  develop simple and secure server technology, develop sophisticated interfaces for the common user, distribute the software to each data server instead of relying on the cloud.

The cloud is a bug, not a feature.  Remember that.  It's important.

Friday, August 1, 2008

Anti-social bot invades Second Lifers' personal space - tech - 02 November 2007 - New Scientist Tech

Anti-social bot invades Second Lifers' personal space - tech - 02 November 2007 - New Scientist Tech

Original post date: 11/5/07

In a user interface that rewards the subjective, it is absolutely impossible for something like this to happen. A bot can't invade your personal space if you are totally in control of your personal space and everything in it. Why is that person's avatar even sent to my modem in the first place? Why can't I control the objects in my virtual space (including other people's avatars)?

Yahoo succumbs

Original post date: 4/8/08


Ahhhhh....Yahoo has succumbed to the most conservative of standards and wont even allow adult designations in profiles and for adults who act like adults to form a segregated community. This heightens the need for a peer-to-peer profile system where information is exchanged directly between people who converse and either actively ask for the form information or freely give it out to people who request to see it.

Yahoo is succumbing Extraverted Feeling devoid of Introverted Feeling. Community standards over individual standards. The internet is an Introverted technology, and there are plenty of ways to enable it that way, but like the rest of the Web 2.0 community, they're Extraverting where they should be Introverting.






From: Yahoo! <yahoo@one.yahoo-email.com>
To: xxxxxxx@yahoo.com
Sent: Wednesday, March 26, 2008 11:00:11 PM
Subject: An important notice about your Yahoo! Profiles photo

We're making some changes that will affect one of your Yahoo!
profiles. After April 9, 2008, mature content will not be
permitted within Yahoo! Profiles.

In accordance with this new policy, users will no longer be able to
designate an "adult profile," and mature content will be removed.

The profile for the Yahoo! ID xxxxxx is marked "adult."
The picture associated with this profile will be removed and
deleted on April 9, 2008.
http://profiles.yahoo.com/xxxxxxx

We encourage you to upload a new profile photo on that date that
complies with the Yahoo! Terms of Service and Community
Guidelines. Please take a moment to review our Terms of Service
and Community Guidelines.
http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html
http://info.yahoo.com/guidelines/us/

For additional information or to learn how to get a copy of your
photo before April 9, 2008, please visit our help pages:
http://help.yahoo.com/l/us/yahoo/members/profiles/index.html

Thank you,

The Yahoo! Profiles Team

Visit the pages below to view the terms of service
and privacy policy for your country:

Monday, June 11, 2007

Reputation Systems and 4 Views

original post date:6/11/07

The Room with Four Views can be applied to reputation systems as well.

  • Personal reputation (your own rank/score for somebody else)
  • Peer Group reputation (what you and your friends collectively think of others)
  • Empathetic reputation (asking what an individual friend thinks of third person)
  • Global view (what everyone thinks of everyone, regardless of how intimately they know them)
Gradations can be applied - I know that my friend Stephen is very poor at judging the character of others, so my opinion of his opinion (the venn point between personal to peer to empathetic), despite being a close personal friend, is very low. I can almost bet that if Stephen trusts somebody, he's been conned (he's an obvious mark).

Another close personal friend knows very little about computers, so his geek reputation is low despite a high personal reputation. In my tagged buddy lists of (geeks, computer), he wouldn't even appear in the formula, but he does appear in my reputation formula for (geeks, D&D).

Yet another friend has very different tastes in a mate than I do - I'm not going to ask him if somebody is pretty, but he may know my tastes very well (empathetic view), so if he wants to 'recommend' somebody to me, I'll pay attention - with a grain of salt, because no matter how empathetic he may be, he can never truly know what turns me on (the ultimately triumph of the deeply subjective).

And I don't really give a damn what Joe Bloe thinks of the presidential races - he's distinctly average and so is his opinion. I don't really know him anyway, or any of his friends. But it may be necessary to compare my peer groups opinion to the average objective stranger 'wisdom' of crowds.

The challenge to reputation systems remains to enable this kind of complexity. Server-based (extraverted/global/collective) reputation systems ultimately fail in this scenario when compared to peer-to-peer reputation systems (triumph of the subjective) because the mathematical formula is going to be different for every user. If a reputation formula is to be meaningful to the end user, it must be easy to understand *how* a reputation was derived, and therefore it must be transparent, and customizable.

When the formula for reputation is recognized and designed as a completely subjective system, it can't be gamed - you can't game a system unless you know all of the rules of a system.

Once this complex reputation is calculated (via grid computing), it is easy illustrating the resultant reputations of everyone in my encounter list (the objective version of a buddy list). This is where the Holocene tools system comes in - adapting objective communal muspace to the personal subjective user interface by adjusting word balloon size/font size/volume/transparancy/gist level/bitrate/bittyrant/twitter frequency/avatar complexity/etc.

Saturday, June 9, 2007

Table of E and I attributes

Below is a table that compares the attributes of I and E.
These attributes can be applied to both people and functions, and the internet.

This list will continue to grow and change, as I recall more aha!s

IntrovertedExtraverted


subjectiveobjective
selfgroup
reflectiveactive
from present to pastfrom present to future
internalexternal
representativeactual
privatepublic
conserve energyexpend energy
think to talktalk to think
deepbroad
writingspeaking
focusedbroad
mapterrain
asynchronoussynchronous
fundamentalcompromised
uniquestandard
archetypestereotype
sortgroup
peer-to-peerclient/server
abstractconcrete
unregulatedregulated
unmoderatedmoderated
analysis/correlationcause-and-effect/execution
libertiesmores
systemstaxonomies
circumstantialabsolute
personalcollective
empatheticsympathetic
pullpush
httprss
exceptionrule
intimatestranger




Take any Internet technology, and apply the adjectives from the list: reflective/active web page, internal/external server, public/private profiles. A multi-user interactive 'space' must contain *both* versions of any technology in order to satisfy 100% of the users.

Wednesday, May 23, 2007

Metaverse Roadmap V : Augmented Reality - Ne

Augmented Reality (External/Augmentation) - Ne


Augmented reality depends on the further development of intelligent materials and the "smart environment"— networked computational intelligence embedded in physical objects and spaces. As described in Adam Greenfield's Everyware, this vision of the so-called "Internet of things" moves well beyond today’s primitive classes of RFID (radio frequency
identification) tags. Concepts such as the "spimes" described by Bruce Sterling (individually-identified objects that can be tracked through both time and space over their lifetime) or Julian Bleecker's "blogjects" (objects that keep a running public record of their
condition and use) offer examples of the ways in which materials, goods and the physical environment play a part in the augmented reality world...

Another important aspect of the AR scenario is the interface, the ways and choices users have to access virtual information overlaid on the physical world... As virtual data proliferate, information overload will be a common problem. This will empower user annotation and the expression of individual opinion: the Participatory Web... Smart tag-based networks will allow individuals to advise friends...In the longer-term future,
different people may have very different experiences of the same physical location.



The important difference between Introverted and Extraverted iNtution is that Ne requires an object from which to launch new ideas and to create 'what isn't there' - Ne ideas can be very creative, but it almost always stems from an 'object'. To some degree, Ni can be mythologized to be the only function that is 'truly original'. Metadata (tags, spimes, blogjects, etc) are the perfect example of Ne functionality. Metadata attempts to put a piece of data in a larger context, or pattern. The last line quoted is a very good example of Ne - there are an infinite number of new combinations from a limited number of objects, all created from relevant information about the object or location.

Metaverse Roadmap III: Mirror Worlds and Se

Mirror Worlds (External/Simulation) (Se)
Unlike virtual worlds, which involve alternate realities that may be similar to Earth’s or wildly different, mirror worlds model the world around us. The best known example of a mirror world (MW) is presently Google Earth... Initially, MW maps were based on cartographic surveys, with informational overlays. Later maps were updated with satellite and aircraft imagery, and now some (Google Earth, military systems) are being augmented by ground-based imagery... Some futurists have proclaimed that virtual worlds, the
Internet, global outsourcing and telepresence are heralding the “end of geography.”... Gelernter is optimistic that our coming data-rich geographic simulations can give us not only tree-level insight but also forest-level “topsight” into complex global systems, many of which are presently obscure.


True Telepresence is very narrowly defined, and most uses of the word are NOT telepresence (attention Cisco). A Wikipedia definition is

Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.
Telepresence requires that the senses of the user, or users, are provided with such stimuli as to give the feeling of being in that other location. Additionally, the user(s) may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed, transmitted and duplicated in the remote location to bring about this effect. Therefore information may be travelling in both directions between the user and the remote location.

Here, remote control of the environment is included in the definition, and so would include Extraverted Thinking (the executive), but if we only include haptic feedback methods, we're staying within the realm of Se. With additional information collected via Ne and Si methods described elsewhere, we're capable of creating a sense of 'hyper-reality' with technology - more real than real. We can't fly on our own in real life, but Google Earth allows me to zoom and pan anywhere I want. We don't have Superman's microscopic vision, but molecular modeling can illustrate chemical reactions for instruction.

Se is a Pe function, and is Typically paired with an Introverted Judgment function - either Ti or Fi. When paired with Ti (as in ISTP or ESTP), the result is a mechanistic point of view. Mirror Worlds that attempt to recreate the Real Universe in function (solids are impermeable, gravity works, measurements and location are replicated exactly, even sounds are realistic) fulfill these Type-views. When paired with Fi (as in ISFP or ESFP), the result is an aesthetic point of view (patterns and textures, music and voices, fashions and architectural details replicated, people, plants and animals exist in the environment, things are entertaining). Ji (Fi, Ti) functions are analytical, not causal - one can analyze an individual M&M until the cows come home, and one can attempt to recreate the world to the most minute details until we've essentially duplicated the world in a box. Ultimately, these are all superficial (but necessary)

Most video games, despite taking place in Ni Virtual Worlds, seem closer to Se worlds, as they are superficial and usually limited to imitating real-world physics (or some internally defined set of rules). David Brin calls this 'creating the furniture first'. Personally, as someone who rarely pays attention to my environment, I've been disenchanted by the emphasis on recreating reality in virtual worlds - but I love Google Earth, because it's relevant to the function. I doubt I'd enjoy a virtual concert with my favorite musical artists, because the 3D world is distracting to the principal aesthetic (audio) and fails to approach replication of the rest of my senses (touch and visual). I don't *need* a 3D world to enjoy a live concert when my radio will do just fine. And gawd forbid I be required to 'walk' to another location in a virtual world - I'm using computer technology to escape the limitations of the real world. Until they find a way to recreate odors, there's no point in me slowing down to smell the roses.

Metaverse Roadmap Part I


I recently came across the Metaverse Roadmap and realized very quickly that it maps very well to the Jungian mental functions of Perception. The following diagram shows how they categorize 4 types of Virtual Reality.

p5:

Here we have a wonderful mandala that is similar to many Jungian Mandalas, including my own Room With Four Views. External and Intimate have obvious echoes to Extraverted and Introverted - (and I'd suggest that they adopt the "proper" terminology ;-) - so I wondered if the other points on the compass corresponded to Jungian psychology.

The following blog entries are a narration of my thought processes as I read the pdf.

But first, a quick glossary of common shortcut terminology:

  • Pe and Je - Extraverted Perceiving and Judging
  • Pi and Ji - Introverted Perceiving and Judging
  • Se and Si - Extraverted and Introverted Sensing
  • Ne and Ni - Extraverted and Introverted Intuition
  • Fe and Fi - Extraverted and Introverted Feeling
  • Te and Ti - Extraverted and Introverted Thinking
Now on with the show, starting with a quote about Intimate technologies:
• Intimate technologies are focused inwardly, on the identity and actions of the individual or object; in the Metaverse context, this means technologies where the user (or semi-intelligent object) has agency in the environment, either through the use of an avatar/digital profile or through direct appearance as an actor in the system.
The first part of this quote is obviously Introversion. The second half, the Metaverse context, describes Introverted control of the Extraverted environment. This is how one describes the personality types that are framed by the letters I and J (IxxJ), or in order of preference, PiJe.

• External technologies are focused outwardly, towards the world at large; in the Metaverse context, this means technologies that provide information about and control of the world around the user.
Can't get any more Jungian than that - "information about" is Pe and "control of" is Je.

So far, so good. Extraverted and Introverted have a direct analogy to their mandala.

Augmentation and Simulation require a bit of parsing, however.

  • • Augmentation refers to technologies that add new capabilities to existing real systems; in the Metaverse context, this means technologies that layer new control systems and information onto our perception of the physical environment.

  • • Simulation refers to technologies that model reality (or parallel realities), offering wholly new environments; in the Metaverse context, this means technologies that provide simulated worlds as the locus for interaction


It seems like each description is trying to define two different and opposite mental functions simultaneously. That presents an interesting puzzle.

Sensing is the mental function that deals with tangible reality. iNtuition deals with ideas and patterns and imagination (there is sensing imagination, but it's not usually the popular connotation). Neither "pure" mental function maps perfectly to their North/South dichotomy. I wonder if it is possible to map it to the mental-functions-in-attitude.

  • Introverted Sensing (Si) is a map vs. the terrain.
  • Extraverted Sensing (Se) is present and immediate.
  • Introverted iNtuition (Ni) is metaphor and meaning.
  • Extraverted Intuition (Ne) deals with patterns amongst entities and includes metadata.

At first, it seems that iNtuition maps to Augmentation (that which is not there) and that Simulation (that which is there) maps to Sensing. So it would seemingly follow that

  • Mirror Worlds are Se,
  • Virtual Worlds are Si,
  • Lifelogging is Ni and
  • Augmented Reality is Ne.

But I'm already guessing that's incorrect, because the Extraverted and Introverted poles don't match up that way.

It would seem to me that Virtual Worlds are Ni, augmented reality is Ne and Lifelogging is Si. So the poles of S and N don't purely overlap with Simulation and Augmentation . Changing our perspective a little bit (rotating the S and N poles 45 degrees), the diagonal pole of Mirror Worlds/Lifelogging maps better to Sensing, while the other diagonal pole of Augmented Reality/Virtual Worlds maps nicely to iNtuition. Reading on, let's see if I am correct by looking at the actual descriptions:

  • Virtual Worlds (Intimate/Simulation) - Ni
Virtual worlds increasingly augment the economic and social life of physical world communities. The sharpness of many virtual and physical world distinctions will be eroded going forward. In both spaces, issues of identity, trust and reputation, social roles, rules, and interaction remain at the forefront.

-Hmmm...not a very good description about what VRs are, just what they'll mean. But guess what? That's frequently the nature of Ni descriptions - ubiquitously enigmatic and not about what things are, but what they mean.

  • Mirror Worlds (External/Simulation) - Se
Mirror worlds are informationally-enhanced virtual models or “reflections” of the physical world. Their construction involves sophisticated virtual mapping, modeling, and annotation tools, geospatial and other sensors, and location-aware and other lifelogging (history recording) technologies.

-Basically, an attempt at recreating the actual universe. While lifelogging is on the Si end of the pole, the usage of it is important here - to basically re-present reality as it happened, bring history to life, or Se-ness.

  • Augmented Reality (External/Augmentation) - Ne
In augmented reality, Metaverse technologies enhance the external physical world for the individual, through the use of location-aware systems and interfaces that process and layer networked information on top of our everyday perception of the world.

-Enhancing the external world ...on top of perception is exactly how Ne works - starting with the object and seeing patterns about and around the object.

  • Lifelogging (Intimate/Augmentation) - Si
In lifelogging, augmentation technologies record and report the intimate states and life histories of objects and users, in support of object- and self-memory, observation, communication, and behavior modeling. Object Lifelogs (“spimes,” "blogjects," etc.) maintain a narrative of use, environment and condition for physical objects. User Lifelogs, ("life-caching," “documented lives,” etc.) allow people to make similar recordings of their own lives. Object lifelogs overlap with the AR scenario, and both rely on AR information
networks and ubiquitous sensors.

-Only Jung could have described Introverted Sensing better.



Let's map a Jungian mandala to their map:

And voila! Ni and Si align on the I side, while Se and Ne align on the E side. But what do we have at the north and south poles, where Augmentation and Simulation? You'll notice a union of the mental functions with NeSi and SeNi. In Jungian psychology, an opposite is an opposite via both kind and direction. So Extraverted iNtuition and Introverted Sensing (Ne/Si) are opposites.



The comment (with editorial annotation):

Object lifelogging [Si] overlaps with the Augmented Reality [Ne] scenario

is interesting, because AR information is Ne, which is the polar opposite of Si [lifelogging]. And this gives us our first clue to the nature of Augmentation and Simulation.

In these two concepts, we have what Jung called the Transcendant Function -the unification of the opposites into an emergent function. Perhaps through technology we can achieve what is fleeting and difficult in 'normal' psychology - Transcendence.

So Augmentation is the unification of Ne and Si, while Simulation is the unification of Ni and Se.

In the next few blog posts, we'll investigate each pole in depth, to make sure we have concordance.




Tuesday, May 22, 2007

Four Views and Communications


personal/private
(subjective/personal)
empathetic/shared
(personal/objective)
peer group
(subjective/collective)
global/commons
(collective/objective)
one to oneone to manyone to fewone to any
unicastmulticastanycastbroadcast

Mental Functions Table






Mental Functions Table



Below are the eight mental functions in one table, comparing their Extraverted and Introverted versions in two columns.
The top two sets are those of Perception (S and N), and the bottom two sets are those of Judgment (T and F). And there's a bonus set at the bottom.




Extraverted (E) Introverted (I)
forwardbackward
activereflective
superficialdeep
expend energyconserve energy
externalinternal
talk to thinkthink to talk
publicprivate
speakingwriting
samedifferent
Perception (Pe)
Perception (Pi)
State of beingRecalled/imagined state of being


Sensing (Se)
Sensing (Si)
present, and next and nextpresent to past
simultaneoussequential
actual, factual, present and realpast, history, 'always been' and impression
realisticcaricature
tactile and sensoryvisceral
terrainmap
Intuition (Ne)
Intuition (Ni)
present to futureeternity, past and future, unpresent
patterns betweenmetaphors within
possibilitiescould have beens, once upon a time


Judgment (Je)
Judgment (Ji)
causalanalytical
compromisedfundamental
ruleprinciple
activereactive
ruleexception

system
groupsort/rank
executivelegislative
causation
correlation
Thinking (Te)
Thinking (Ti)
if...then...else ...else
compromisedfundamental
standardunique
notationdenotation
Feeling (Fe)
Feeling (Fi)
custom/traditionfree will
communityindividual
social moressocial liberties
harmonysolo
groupself
stereotypearchetype
sympatheticempathetic
clarificiationconnotation
Server (e)
Client (i)
synchronousasynchronous
client/serverpeer-to-peer
server computinggrid computing
rsshttp
ftpbittorrent/bittyrant
IRCIM
AIM/Yahoo/etc IMSolipsis
pushpull


If you'll note the color choices for the function headers, they're from the traditional colors first assigned by Jung. There's strong evidence that Jung was slightly synesthetic (as are many of his particular Type), so he labeled Sensing as green, iNtuition as yellow, Thinking as blue and Feeling as red. I assigned Purple to generalized Judgment (red/blue) and a yellow/green color for generalized Perception. I'm going to change the shades slightly, making the E versions slightly darker and the I versions slightly lighter, giving E 75% grey and introverted only 25% grey. Since orange was the only color not used in his system, I've reserved it for computers and the Internet.

More on Jungian Mental Functions

Well, there's a bit of jungian synchronicity in the air today. While I was composing my morning email stating that I'd be describing the Jungian mental functions much later today, I get a Google alert to an excellent article doing just that, saving me the pressure of writing so much. But it still requires a bit of set-up:

So far, we have Perception and Judgment

Perception

Perception also contains its own dichotomy, and therefore exists in two flavors - Sensing and Intution. We can abbreviate Sensing with S, but we have to use N for iNtuition, because Introversion already uses I as its abbreviation.

Quickly, Sensing involves the five senses, the somatic senses (temperature and pain) and vestibular senses (orientation and balance) and visceral senses (bodily states), and the sympathetic and parasympathetic nervous systems.

Intuition involves the world of ideas, patterns, meaning, metaphor, insights, relationships and possibilities.

Judgment

Judgment also contains a dichotomy, that between Thinking and Feeling. Thinking and Feeling are both rational functions. Feeling does not mean emotion or emotional.

Thinking is making decision using logic and is devoid of value. It is the gesellschaft. It's abbreviated as T.

Feeling is making decisions using values, either of the personal variety (liberties) or the societal (social mores). It is gemeinschaft. It's abbreviated as F.

I'll be describing much better these four mental functions later.

Below, we have another mandala figure, squaring the two poles:



These four functions all exist in Introverted and Extraverted versions, so you end up with 8 basic mental function-attitudes - a three dimensional matrix.

Extraverted/Introverted Sensing (Se, Si)
Extraverted/Introverted iNtuition (Ne, Ni)
Extraverted/Introverted Thinking (Te, Ti)
Extraverted/Introverted Feeling (Fe, Fi)



I'll be posting some tables comparing these functions later (and their applications to a communication system), but for now, we have some descriptions of all of these in the the article I mentioned in the context of a book review, written by a secondary school student:

"Fifth Business" – The Jungian Personality Types by Vaneet S.

~

Jungian Mental Functions

Here we are, finally discussing Jungian mental functions.

After Jung realized the dichotomies of Introverted and Extraverted were not enough to explain all differences in Types of people, he eventually realized that all people basically have two mutually exclusive modes of operation, or mental functions : Perception of information and Judgment of information.

Perception

Perception is the psyche's portal for perceiving information in the external and internal worlds. Perceiving is 'the process of becoming aware of things, people, occurrences [events], [meanings,] and ideas' [Isabel Myers, 1980]. In other words, perceiving is the cognitive process of gathering information and bringing it into our consciousness. Perceiving can be thought of as the modem and the monitor of the mind. Perception is called an irrational process by Jung because it is not controlled, it merely is.

Judgment

Judgment is the psyche's answer to using the information gathered by Perception. Judgment provides structure and valuation to information. Myers describes judging as "the process of coming to conclusions about what is perceived" Judgment can be thought of as the processor and programming of a computer. Judgment is called a rational process by Jung because it is controlled

Another dichotomy squaring

These two functions operate in a bipolar model - one is either Perceiving or Judging, but never both simultaneously, just like one can either be Introverting or Extraverting, but never both - you're either being loud or quiet.

If we square the P/J dichotomy to the I/E dichotomy, we end up with another four-point mandala like the subjective/objective and personal/collective mandala.




In the 8 point mandala of these two poles, we end up with four modes of operation - Introverted/Extraverted Perception and Introverted/Extraverted Judgment. We can abbreviate these four points as Pi, Pe, Ji, Je.




I'll be re-editing this post and adding more to the descriptions of P and J and Pe/Pi/Je/Ji later, so check for updates.

Introversion and Extraversion

Now that we've established the concepts of Subjective and Objective, let's link these concepts to their other synonymous forms, those of Introversion and Extraversion.


Daryl Sharp is another noted Jungian lecturer, and has provided to the public a lexicon of Jungian terms. It is from this that we quote the descriptions of Extraversion and Introversion.

Extraversion: A mode of psychological orientation where the movement of energy is toward the outer world.
Introversion: A mode of psychological orientation where the movement of energy is toward the inner world.

From this point on, Extraversion will often be abbreviated as just "E" and Introversion will be abbreviated as just "I".

Originally, Jung thought that E and I were enough to differentiate, and apply to, people. Later we'll see he realized that it wasn't necessarily *people* who were E and I, but mental functions of the mind that had an orientation (and we'll get to those mental functions later). It's not incorrect to say that people can be broadly classified to prefer E or I, but we can easily be in danger of stereotyping people if we limit our descriptions of their total psyche to just those two categories.

So another name for Objective is Extraversion (from one's self, outward to the objective world), and another name for Subjective is Introversion (within one's self, inward to the subjective world). When we describe people as Introverts and Extraverts, we're describing people whose most preferred mental function is either Introverted or Extraverted.

Introversion vs. Extraversion and Internet Communications

We can apply these adjectives to computer communications as well. A computer whose orientation is outward is called a server, and a computer whose orientation is inward is called a client. A dummy terminal model is about as extreme of an Extraverted server as you can get. A stand-alone PC with no disk drive is about as extreme as a Introvered client as you can get, too. It wasn't so long ago that we actually existed in a dichotomous bi-polar world.

The Internet began to create the infinite shades of gray between these two poles. The preferred orientation between these two worlds has oscillated between servers and clients many times with each revolution in communication and computer capabilities. It can be said that the total personality of the Internet is as complex as the synergistic sum of its components, so it would take a lot of study to say at any given point in time exactly which world the Internet preferred at any certain time. Although, parts of the Internet can be described thus. And the components of the Internet (the computers ,the connections, the people, and the information) can be compared to Jung's mental functions and archetypes. But yet again, we'll get to those mental functions later ;-)

In Myers-Briggs terminology, the first letter of the (four-letter) MBTI code is either E or I. It indicates that People prefer either the Extraverted world or the Introverted world. They spend time in both, but in the end, prefer one to spend most of their time, and in which to re-energize.

One fun analogy is to pretend that every coin manufactured has a tendency to prefer one side or the other, and either Head or Tails wins out in a toss of 100 coins. And a very, very few prefer to land on their edges. Since the US Mint has created 50 different Types of quarters now, and plan to make 43 different dollar coins, it would be fun to see is the different designs create a situation where certain states are Heads states and others Tails states. To hell with labeling them as Red and Blue (or Purple). And don't get me started on the guess if JFK and Bill Clinton's dollar coins are going to be Heads or Tails.

I find it quite ironic that the most popular prefixes for anything on the Internet is either E or I. Maybe it's time to start differentiating between eCommerce and iCommerce, eGoogle and iGoogle, eMacs and iMacs. So let's have a little fun with this idea as we go along. Anything Server-like is e and anything Client-like is i. [Violations of trademarks are unfortunate, coincidental and nyah nyah, this is just a blog anyway.]

Maybe in the next post, we'll get to those darn mental functions.